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Daydream Atlanta @ Georgia Tech

Published on: September 29, 2025

3 min read

Daydream Atlanta game jam at Georgia Tech
Hack Club hackathon organizing

Daydream Atlanta: Running the show

I was the lead organizer for Daydream Atlanta, a teen-led, free 2-day game jam at Georgia Tech as part of Hack Club’s worldwide Daydream weekend. Across Sept 27-28, 2025, nearly 90 students teamed up, attended workshops, and built playable games they shipped to itch.io.

(Majority filmed at Daydream Atlanta)

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Quick facts

  • Dates: Sept 27–28, 2025
  • Venue: 777 Atlantic Dr NW, Atlanta, GA (Georgia Tech)
  • Format: In-person, teen-led, free (food, swag, prizes)
  • Focus: Learn by building: lots of first-time game devs using Godot
  • My role: Lead organizer

Partners & sponsors

We had amazing community support:

  • We Create Tech, NSBE @ Georgia Tech, Women In Tech
  • Exploding Kittens, Jukebox
  • VMotiv8, YRI Fellowship

Some Photos


Schedule

We kept things fast-paced and friendly for beginners:

Saturday, Sept 27

  • 8:00 AM — Check-in & breakfast
  • 9:00 AM — Opening ceremony
  • 10:00 AM — Teaming + Workshop 1 (Godot / game-jam basics)
  • 12:00 PM — Lunch
  • 2:00 PM — Progress check
  • 4:00 PM — Workshop 2
  • 5:00 PM — Activity 1
  • 6:00 PM — Dinner
  • 7:00 PM — Wrap-up for Day 1
  • 8:00 PM — Doors close

Sunday, Sept 28

  • 8:00 AM — Breakfast
  • 9:00 AM — Mini-opening & progress check
  • 10:00 AM — Activity 2
  • 12:00 PM — Lunch
  • 1:30 PM — Workshop 3
  • 2:30 PM — Submissions due (itch.io)
  • 3:00 PM — Demos
  • 5:00 PM — Closing ceremony
  • 6:00 PM — Event end

About Daydream (global)

Daydream is Hack Club’s worldwide teen-run game jam — 100+ cities, thousands of teen hackers, and a weekend of workshops, hacking, and demos. After the weekend, Hack Club ran Daydream Global, a two-week online jam (Sept 29–Oct 12, 2025) so teams could keep building and submit to a global showcase.


How I learned Godot: Yeastbound: Rise of the Dough

As part of prepping for Daydream, I built and released a small Godot game. It placed 15th overall out of ~190 entries in Daydream Global, and Hack Club highlighted it as #2 in Audio across submissions.

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Shout-outs

Huge thanks to our volunteers, mentors, and partners for making space for new devs to learn by shipping. Extra love to first-time jammers who pushed through scope, bugs, and export issues to share something playable with the community!