Daydream Atlanta @ Georgia Tech
Published on: September 29, 2025
3 min read
Daydream Atlanta: Running the show
I was the lead organizer for Daydream Atlanta, a teen-led, free 2-day game jam at Georgia Tech as part of Hack Club’s worldwide Daydream weekend. Across Sept 27-28, 2025, nearly 90 students teamed up, attended workshops, and built playable games they shipped to itch.io.
Featured film — Daydream
(Majority filmed at Daydream Atlanta)
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This materclass of a Hack Club video features Daydream Atlanta and me running the event! If you only watch one thing from this page, make it this!
Quick facts
- Dates: Sept 27–28, 2025
- Venue: 777 Atlantic Dr NW, Atlanta, GA (Georgia Tech)
- Format: In-person, teen-led, free (food, swag, prizes)
- Focus: Learn by building: lots of first-time game devs using Godot
- My role: Lead organizer
Partners & sponsors
We had amazing community support:
- We Create Tech, NSBE @ Georgia Tech, Women In Tech
- Exploding Kittens, Jukebox
- VMotiv8, YRI Fellowship
Some Photos
Schedule
We kept things fast-paced and friendly for beginners:
Saturday, Sept 27
- 8:00 AM — Check-in & breakfast
- 9:00 AM — Opening ceremony
- 10:00 AM — Teaming + Workshop 1 (Godot / game-jam basics)
- 12:00 PM — Lunch
- 2:00 PM — Progress check
- 4:00 PM — Workshop 2
- 5:00 PM — Activity 1
- 6:00 PM — Dinner
- 7:00 PM — Wrap-up for Day 1
- 8:00 PM — Doors close
Sunday, Sept 28
- 8:00 AM — Breakfast
- 9:00 AM — Mini-opening & progress check
- 10:00 AM — Activity 2
- 12:00 PM — Lunch
- 1:30 PM — Workshop 3
- 2:30 PM — Submissions due (itch.io)
- 3:00 PM — Demos
- 5:00 PM — Closing ceremony
- 6:00 PM — Event end
All projects were required to be playable on itch.io (perfect for sharing and judging). We prioritized Godot for accessibility, but engines and tools were up to each team.
About Daydream (global)
Daydream is Hack Club’s worldwide teen-run game jam — 100+ cities, thousands of teen hackers, and a weekend of workshops, hacking, and demos. After the weekend, Hack Club ran Daydream Global, a two-week online jam (Sept 29–Oct 12, 2025) so teams could keep building and submit to a global showcase.
- Learn more / see results: https://itch.io/jam/daydream-global
How I learned Godot: Yeastbound: Rise of the Dough
As part of prepping for Daydream, I built and released a small Godot game. It placed 15th overall out of ~190 entries in Daydream Global, and Hack Club highlighted it as #2 in Audio across submissions.
- Play it on itch: https://sharkingstudios.itch.io/yeastbound-rise-of-the-dough
- Source code on GitHub: https://github.com/SharKingStudios/Yeast-Collection-Game
- Read the full write-up here.
Recognition:
#15 Overall (itch.io jam results) • #2 in Audio (Hack Club pick).
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Shout-outs
Huge thanks to our volunteers, mentors, and partners for making space for new devs to learn by shipping. Extra love to first-time jammers who pushed through scope, bugs, and export issues to share something playable with the community!
Resources & links
- Daydream Atlanta info page (archival): https://daydream.hackclub.com/atlanta
- Daydream global overview: https://daydream.hackclub.com/
- Daydream Global jam page (dates, results): https://itch.io/jam/daydream-global